The USS Arizona Midship Area:
:
To start modelling the top parts above the deck, I will be first creating the base where the Arizona's side turrets are positioned and from there I will work my way up to create the upper decks.
To create the base for the side turrets I first started with a box preset, then taking note of the segments, I added the approximate number of segments to create the bases basic shape.
As shown in this screen shot, I am using the vertex points to create the basic shape, referring to images of the uss Arizona I can the shape perfectly.
Next I added cylinder presets to the side of the Arizona's base, this was done to mark where the distinguishing curved parts of the shape are because at the movement the base shape is a series of angled points.
Next I decided to give the base shape a pro boolean the inside to give the base shape a rim.
By Cloning the base shape and placing it above the original and scaling it down slightly as shown in the screen shot below you get a pressed mould of the cloned shape.
As can be shown by these three images below, I have used pro boolean a few more times to remove the excess models
As shown in this screen shot I wanted the cylinders to be level with the top of the base model, I could of used the scale tool, but the down side to using the scale tool sometimes can be that when scaling down a shape it can be fiddly to get the shape to be scaled right e.g. height, so I used pro boolean, its quick and easier to keep the cylinder shape the same size.
In this screen shot I have used pro boolean again to remove more excess parts of presets as shown in the screen shot, because they are not needed, using a box preset and lining it behind the cylinder, pro boolean will remove everything from the cylinder that’s in that box preset.
In these two screen shots below I have used pro boolean again to remove the back rim.
I am doing this because when the detail is applied to this one side of the base with guns and railings, I will then cloned the whole shape and mirror another one opposite, so the back rim can not be there otherwise when the two join to together there will be a lip In the centre.
A screen shot of the pro boolean removing the back rim of the model using a scaled and stretched box preset.
Next to develop detail on the Arizona's base, I needed to create the side turrets placements, using a box preset with nine vertex segments, as shown in the screen shot like other models, I have used the scale tool to select layers of vertex points to stretch them out to curve around to make a c shape.
To create this shape, so its hollow on the inside, I cloned the altered shape, so it was placed above the original and using pro boolean once more, I created the shape as shown in the screen shot.
To make the shape as actuate as possible to the side turrets, I used another box preset and pro boolean and remove the back of the shape so it was straight and not to curved at the back.
A screen shot of the shape I have created and been cloned in the correct places along the side of the Arizona's base in the correct place to the real ship.
In this screen shot I have created a turret placement shape, to create this shape I have to do the same process as the other shape but as this shape is cylinder, I have placed the new cylinder in place and cloning another one, positioning it above and pro boolean it as shown in the screen shot I have created a curved turret placement.
The purple box preset is ready to be pro boolean the excess front part of the green cylinder away.
In this screen shot I have positioned cylinders in the side of the model, to create the port holes, by selecting the base model and using pro boolean, I selected the cylinder positioned and rotated side ways in the base model to create the port holes.
Next I added detail to the top of the grey cylinder, creating posts using the cylinder preset again, these cylinders were scaled down very small and positioned around the grey cylinder.
In this screen shot I am showing a cylinder preset with multiple segments being disassembled using the polygon tool, this is being done to get a certain layer of the cylinder, to be scaled down and then be placed through the small post I created previously, this then completes the railing around the side of the side turrets on the base model, I disabled a cylinder rather than a sphere because I only wanted on half of the cylinder, instead of an entire ring.
This screen shot is showing the cylinder half ring being scaled and positioned in between the posts on the grey cylinder.
Next I focused on giving the front half of the base model a barrier, to create this I cloned one of the turret placements and deleted away polygons until I had got what is shown.
In this screen shot I am adding in turrets to stick out of the sides of the grey cylinders which are rotating turrets.
To add detail to the side turrets, three box preset were rotated and positioned to be pro boolean into the side turret cylinders so they leave a pattern indent as shown the screen shot below, this adds to the model and is actuate to the design of the real Arizona images I have.
To finish off the turrets with detail, multiple cylinders were positioned next to the original turret cylinder, ready to be pro boolean so there will be port holes in the cylinders as well on the side of the base model, this was done to make the model as actuate to the real ship design.
Adding more detail to the side of the base model, this ladder was created by a series of cloned planes used on this model before, rotating and positioning the planes to form a stairway up to the next deck.
Another stairway was positioned at the front of the base model and as shown in the screen shot this stairway needs a hole cut out of the plane, so using pro boolean and a preset a hole was created.
As discussed earlier, one side of the base was created with detail, so I cloned it and mirrored it and positioned it opposite the original to get the other side.
To further develop the uss Arizona's decks, starting off with a box preset, I am creating the layers of the midship area.
By working out how many segments I need to create this next part of the ship.
Converting the shape to an editable poly, I selected points with the move tool and scale tool to the alter the box preset and shape as shown in the screen shot.
In this screen shot I am applying shapes under the levitating shape to make that part of the Arizona's mid ship correct to reference images I have too look at, the shapes are a selection of box preset that have scaled and rotated into place.
As shown in this screen shot a separate cylinder preset has been added to a section of the recently created shape, this was done, to mark where the curved ledge / baloney is.
Next to add to the model I added a railing around the side edges, using positioned preset cylinders.
Then once the cylinders were in place along the side of the model, I cloned another cylinder and rotated it as shown sideways, this sideways cylinder was cloned to go in between the other railings, with some alterations between different posts like the angle and length of the post, the sideways cylinder as shown in the screen shot did well to finish off the railings.
To create the curved rail on the curved ledge / baloney, the same rail used on the turrets was cloned a scaled and altered by positioning of the vertex points to be positioned with the railings.
Then once I am satisfied with the results the whole railings will be cloned and rotated around and mirrored to create the opposite side railings.
Next to improve the edge of the model, cylinders were applied inside the top edge of the model, so the top edge had a curved top, this was done this way because turbo smooth would not help.
Also multiple cylinder were cloned to be placed and scaled half sticking out of the front half of the model, this is to replicate the design look of the mid ship area I am recreating.
Next developing the next deck up of the midship area, a cylinder shape was needed to be stretched and scaled in place at the front of the mid ship deck as this is correct to the uss Arizona midship area design, then from this stretched cylinder I can develop the design of the next deck.
To create the next deck base, the same method for creating it was applied with this shape, starting with a preset and calculating how many vertex points I need to create the correct shape, I used the move tool to create longer segments and the scale tool to move vertex points in or out to alter the box preset to the shape shown in the screen shot below.
This shape was scaled down in width and positioned behind the stretched cylinder, levitating in the air ready and waiting for the shape I am going to create next and place underneath it.
Working on the shape that will be placed underneath the shape shown above, I used a box preset once more and using the scaled tool to create the shape shown in the screen shot above.
Referring to the images of the midship area I have of the uss Arizona, the shape I have just created has two square port holes on both sides at the front of the shape, using a narrow scaled box preset, I used pro boolean to give the shape two square port holes or windows.
Then this shape was positioned under the yellow shape I created before and now I created a basic next deck to the midship area.
Next to add to the deck, railings from the lower deck were cloned and positioned up a deck, removing the curved railings and rotating some of the railings so they follow the shapes outline, that’s it for this deck apart from cloning the railings for the opposite side and using a mirror modifier to position them in place.
A screen shot of the opposite railing that have been mirrored correctly to match the original side.
To finish off the deck I have been creating, I have created a shape using the scale tool to shape the preset with the vertex points. This shape is simple compared to the other shapes as its only the front vertex points that are altered.
Next I cloned and positioned cylinders at a 90 degree angle to create port holes in the side of the preset.
This shape when the cylinders are removed with pro boolean will be positioned onto of the flat yellow preset which is creating the base for the next deck.
A screen shot of the shape I have recently
Constructed, Using pro boolean to remove the cylinders the shape has the correct number of port holes on the sides.
Then it will be scaled and positioned in place onto of the yellow custom shape I have created previously.
In this screen I am showing that the next level of the midship area is the same shape as the previous big blue shape, by selecting numerous shapes I cloned them and scaled them to be positioned on top of the preset with pro boolean holes in it.
In this screen shot I am showing that using the scale tool I am stretching the width of the cylinders on the side of the cloned blue shape, this was done because the cylinders need to over hang the side of the lower levels and positioned in front of it will be a huge post making its way up to the top of the mid ship area.
The cloned blue shape from the big one on the deck as shown has been altered by selecting its vertex points and have been moved down, this makes the two shapes differ from each other, by having the back part of the shape be moved down and slowly slop up at the front, This means that the edge cylinders had to be altered with there vertex points to follow the angle the shape was going.
Selecting the certain vertex points and using the move tool the cylinder now follows the shape down at an angle and does not hover in mid air.
To add to the model, the railings from the lower level were cloned and positioned on the new level created, selecting certain railings to scale them right to the new shape.
A screen shot of the railings being cloned and mirrored on the opposite side of the shape.
In this screen shot I am working on creating a shape that sits on top of the shape I previously creating, starting off with a box preset and changing the position of the front vertex points using the scale tool to form the shape, as shown in the screen shot, box presets have been positioned in the sides of the shape, which when I pro boolean them they will form the shapes windows.
Next to make the shape more actuate to the uss Arizona's design, the polygon tool was chosen to select and exude out the one side of the shape.
To finish off the design of the shape, another box preset was created and positioned inside the new exuded shape to then pro boolean it away.
To start development on the tower structure of the mid ship area, I first start off with a box preset, then by positioning the vertex points in the centre, I created a triangle.
In this screen shot I have developed on the tower structure by adding cylinder presets to each corner of the triangle, these cylinders are positioned there because models will be added on top of them.
To give the triangle a rim and so its not completely flat, another triangle was cloned and scaled slightly smaller above the original ready to be pro boolean.
To start designing the models that will be placed on the cylinders, the first shape was constructed using two box presets, the green one is a standard tall preset but one side of the vertex points has been moved in to create a sloped front, the other shape is a long narrow preset that has the bottom of slop up towards the end, this then creates the shape of the uss Arizona messaging equipment.
Another preset was used to create another model on top of the other cylinders, using the scale tool to stretch it forward, three segments were used, because this shape has a sloped front and a flat end.
Adding detail to the shape, using a extended primitives capsule to be position out of the side of the shape.
Using the polygon option to select the middle segment of the capsule and using the scale tool to push the middle part of the capsule.
To improve on the detail on the model, the capsule were cloned and scaled to be positioned on top of the shape in a certain pattern as the model images I am referencing.
Lastly the third model was created, but as it’s the same in design as the second model, the second was cloned and the third was stretched in length and positioned above the third cylinder.
To create a new shape that will be positioned above the triangle that have been developing.
This shape started as a box preset and placing line segments in on the shape, the move tool and the scaled tool were used to shape the model.
To finish off the shape, the shape was cloned again and positioned above the original, then it was slightly scaled down and using pro boolean to give the shape a hollow inside.
A screen shot of the new shape positioned above the triangle, adding in a cylinder as a pole.
To finish off the tower of the mid ship area without adding in any extra detail, to create this top part of the tower, a gengon was used from the extended primitives in the menu, using the settings to change the number of sides the gengon has, the shape is then actuate to the uss Arizona design.
With another gengon cloned to create the first level, this was scaled out.
A capsule was added to the top to get a dome.
Box preset were then added to the sides of the two gengon's, to create the windows with pro boolean.
A screen shot of the pro boolean in action, removing the box presets and giving the gengon's a window
The same method was applied to the capsule dome, rotating and mirroring box set to go around the dome, pro boolean removed the box presets to get a patterned design.
A screen shot of the pro boolean results.
Lastly the capsule bottom was removed with pro boolean because it could be seen in the gengon's windows.
Next I went back add finishing detail to the tower segment, by cloning the railings from the turrets on bottom of the mid shop, I simply scaled them into placed around the objects around the cylinder.
A screen shot of the top of the mid ship put together ready to be placed on the lower part.
A screen shot of all the components making the mid ship area placed together.
This screen shot is showing that some components of the mid ship area are being scaled correctly to match the size and proportion of the other parts of the model.
To continue the development on the mid ship area I went on to expand the ships detail by creating the ships stack, cloning the cylinders from the midship and rotating them on the side of the stack to give the stack its detailed features. Adding box preset into the sides of the stack for detail and to match the design of the stack on the uss Arizona.
Shown in this screen shot is a cylinder shape being altered by its vertex points, this was done to make the model more actuate to the images of the uss Arizona I am portraying.
Adding a cylinder preset to the stack to make, this was shaped using the vertex points and rotation tool, but selecting all the end vertex points on the cylinder, they were moved out, then with the rotation tool they were rotated 90 degree up so the end was facing out to the side, then the next layer of vertex points was brought down to create a stack vent or pipe.
A screen shot of an overview shot of the stack, to add to the stacks pipes, small narrow box presets were created and positioned beside the pipes to add more detail.
Next I went away from the stack and I tried to create a lifeboat that is positioned behind the midship area and stack, mapping out a design of a boat shape, I started from a box preset and moving the vertex points I the shape I created a boxy boat, I planned by using turbo smooth, the turbo smooth would solve my boxy shape of the boat but as shown in the screen shot below after applying pro boolean shapes inside the shape to create the sitting area for the boat, the turbo smooth came out as shown a weird shape that looked noting like a boat, I tried changing the setting to see if that would improve but it did not, so I decided to scrap the boat construction and come back to it later.
I then moved onto constructing the other areas behind the midship area, I created this shape by using a box preset, then by having a width segment of two, I used the exude tool to pull out the back polygon sides to create this shape.
Then to finish off this shape I cloned the railings from off the midship area and positioned them around this shape, using the move tool and rotate tool.
Then I returned to the Arizona stack, to finish it off I added a top to the stack, using a sphere preset as a base and was positioned in place on top of the stack.
To add detail to the stack top, the polygon tool was selected and selecting certain polygon segments as shown in the screen shot, the exude tool was used to push down the selected segments.
Another sphere was cloned and scaled flat to over hang the stack piping.
Two cylinder were positioned on top of the stack to finish off the design.
In this screen shots I am working on a shape from a cylinder preset that will be added to the top of the midship tower section.
By moving the vertex points on the cylinder, the scale tool aided the vertex pints to be squashed together and then the move tool would then stretch out, the selected vertex points to create the shape in the screen shot below.
Next I started construction on a construction beam for the midship area tower, using a box preset that has been drawn out long and thin, vertex points were selected to shape the construction beam shape, by using the move tool.
Then once the construction beam shape was created, box presets that have been formed to create a triangle shape were positioned in the side of the beam, creating the style of a construction beam design, these triangles will then be pro boolean out as shown in the screen shot below.
An overview screen shot of the beams positioned in place on the top of the mid ship.
Next I moved onto to create more of the Arizona's super structure, starting off with preset cylinder, I created the design of the structure by cloning more cylinders and shaping them to get the structure design, as shown in the screen shot on cylinder is having the middle segments selected by the polygon tool and using the scale tool, making the middle of the cylinder enclose in to create a design.
Once the design of part of the Arizona's super structure has been cloned and placed on the other side, I then cloned the tower of the mid ship area and place it behind the recently create structures, this because the Arizona has two towers.
The green cylinder supports were added and positioned in place under the tower using the move and rotate tool.
To add to the new tower, a box preset and four cylinders from the midship were added with railings and were positioned under the tower.
Cloned railings from the midship area were then positioned on the dark green box preset to finish off the ledge, using the move tool and rotation tool, the railing had to be lined up with the other railings on the cylinders.
In this screen shot I am adding more detail to the super structure, by creating long rectangle preset and using the vertex points to angle its shape, I positioned and rotated the light green preset to be sticking out of the purple structure.
Using the rotate tool, I added cloned railings to finish off the super structure
Then placing cylinder presets into the side of the model, I used pro boolean the cylinders away leaving holes, this then relates to the design style of the ship.
A finished overview shot of what I have created.



































































































No comments:
Post a Comment