Saturday, 11 January 2014

David's rendering method

David's rendering method for creating the 3ds max video scenes

3ds render - using the settings - production - A mental ray render er
An outsize of HDTV video - 1280 by 720 - render output as TIFF format
The scenes comes out frame by frame as individual pictures, which helps us continue if the computer freezes and turns off your rendering process, Then the frames can be placed in the editing software, at the right size. TIFF image Configuration - using an alpha channel - RGB 8bit.

David's idea on saving render time for a big project file
Downside - due to the quality of the file the render time takes a long time to render out a certain number of files.


Monday, 6 January 2014

What I have learnt

What I have learnt


One thing whist creating my rendered scenes was finding out a better and faster way to render out my scenes, At first I rendered out my scenes using PNG images, creating an image for each frame, this way if 3ds max went wrong, you could start again from the last frame you were on.

But doing this resulted in very long render times for one frame for a period of 30 minutes, and also I found out that PNG and jpeg caused the images to have no sky in the frames even though it was present in the rendering.

So I experimented in creating a faster render time and a image file that would give me my sky in the frames, this lead me to a image file called TIFF

Tiff image files gave me my rendered sky I wanted for my screen instead of giving me a white plain sky like in the PNGs and Jpegs.


I also experimented in the render time in 3ds max render window, I removing unseen models, and changing the render windows, image precision analysing, instead of having it set on  very high setting, having it on the high settings, helps keep the image high resolution, but 3ds max can get through frames a bit faster.


PNG rendered file


TIFF rendered file