What I have learnt
One thing whist creating my rendered scenes was finding out
a better and faster way to render out my scenes, At first I rendered out my
scenes using PNG images, creating an image for each frame, this way if 3ds max
went wrong, you could start again from the last frame you were on.
But doing this resulted in very long render times for one
frame for a period of 30 minutes, and also I found out that PNG and jpeg caused
the images to have no sky in the frames even though it was present in the
rendering.
So I experimented in creating a faster render time and a
image file that would give me my sky in the frames, this lead me to a image
file called TIFF
Tiff image files gave me my rendered sky I wanted for my
screen instead of giving me a white plain sky like in the PNGs and Jpegs.
I also experimented in the render time in 3ds max render
window, I removing unseen models, and changing the render windows, image
precision analysing, instead of having it set on very high setting, having it on the high
settings, helps keep the image high resolution, but 3ds max can get through
frames a bit faster.
PNG rendered file
TIFF rendered file

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