Wednesday, 20 November 2013

GROUP BLOG - Week 4


Developments on the storyboard:


The group decided that at the beginning of the storyboard the title sequence could be taken out and replaced by a static atmosphere shot of the sounds of the location.

Then as the USS Arizona comes in and the narrator starts the intro credits appear over the top including our names.

The group decided altogether that intro credits into the footage instead of a documentary style title sequence was a much better idea, this way the video starts out and acts like a film would, giving the video more atmosphere feeling without the need of a title sequence being separate to the rest of the video, the intro credits flows with the rest of the video, which makes the video as a whole much better in appearance but also in atmosphere to the story.


One of the storyboard scene where the sides of the USS Arizona gets blown out and debris gets thrown towards the camera has been discussed by the group of having that scene, not take place from a camera perspective from the ford island but instead have the camera close up to feel more of the impact of the damage taken to the ship.

Although one member found the shot ok as it was and some members decided it should be close up, the shot was decided to be a medium shot, met in the middle and the group confirmed that to be fine.

 Ford island where about in the storyboard = although the ford island in the storyboard was shown in the background of the shots, more than the group first though, originally the ford island was going to be mainly shown in the video, but over the weeks including the storyboards development the ford islands got placed back in the background again, this does not mean the construction of the tower and hanger models have been wasted, as the models will still be seen in the aerial shots from the planes, as they fly over the island and then attack the u.s.s Arizona.

Also shots have been designed in the storyboard to feature perspectives from the ford island, but as a group we now have developed our idea that we don’t need to create a full ford island when we can use only a part of it to emphasize  the scene for the storyboard.

Even though the ford island has been developed differently, during development on our brief idea of what we want to do and the storyboard, it needed to be there because the event  we decided was about the USS Arizona and the ford island acts as an extra to aid visual interest in some scenes.


Alex has continued to develop his model of a Mitsubishi Zero fighter plane, which  has improved in the shape and aerodynamics of the wings and main structure of the plane which shows up well as the model features.

Texture has been added to the model, using textures created by Alex himself in photo shop, which give the model a preview of what it will look like when it’s completed.

The textures at this time are a prototype, so the textures will be improved over the weeks to add rivet detail.

This week Alex came across a texturing problem where the planes back tail when applied with a texture would have a slightly lighter colour tone than the other textures on the plane. Only causing this colour toning change on one back wing polygon, which Alex can’t explain why this is happening considering that all the textures were done in Photoshop and were saved out of the same texture colour.

Combined to prepare for the editing process later on in the production of this video Alex and I have gathered many sound effects and music for the video ready to place in the video editing software. By gathering them now it’s done ready for the editing stage.

Rangeing from sounds that associate with the storyboard shots from ambient sound of the sea, explosion sounds and plane sounds.

Curtis

Over the last week I have recorded the narration from the script that will play in our finished video

Using the 24 bit wave/ mp 3 recorder – r-09 I recorded a number of times on the script, first I started by having the mic gain set to low, so that the recorder did not pick up any other interrupting sounds going on in the background.

But this resulted in the audio being very quiet even thought I was not standing that far away, I decided not to be as near as right to my mouth was to not pick up speech interference s  .

Next I placed the recorder close to me and the result came out as I wanted to avoid, the mic was to close and pick up the speech interference's.

So changing the mic gain up and standing a suitable distance away, the results were the best and I had no intruding sounds in the background as I first thought before I turned down the mic gain.

The developments on the buildings for the ford island are now textured and have more detail applied to them, the hanger in particular.

The radio tower upon looking at it a number of times may need re-texturing in some places, but other than that both model look really nicely designed and now I am moving onto the modelling the ford islands decking { by the sea } and more related time period buildings to fill up the islands land.




David

David has spent the last week looking at tutorials and plug ins on the View and fume FX to improve the quality of the land and sea.








Whist doing this David ran into some problems which have been solved but due to the software handing / methods of adding a number of different plug INS David has had to render/ create these effects in a different way.

One problem that came up in the software View and Fume FX is that when it comes to rendering out your effects in explosions or water effects from both software, both software don’t want to render at the same time, so one software render has to be done first, then the other software render is done after and then you composite the two rendered files together later,  which adds to the time to creating the video/ effects, it would be a benefit if the software plug ins would run together.

Also another situation for David occurred in the view plug in software where he was working on the displacement of the water waves movements to make them move and look realistic, but when viewing the results the underwater scenes that will appear in one of our scenes of the video, the acoustics and light rays were creating grainy renders.

This was solved by increasing the quality settings in the water movement.


Austin


Austin has improved more on the shape and proportions of the USS Arizona hull, improving more on some imperfections that he has noticed and making sure that the segments that make the ship up are smooth and aligned right without having any distorted segments for the rendering process {topology}.



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