Saturday, 16 November 2013

Other models - docking platform


Ford island images reference
http://www.airfields-freeman.com/HI/Airfields_HI_Oahu_S.htm


 
 
Docking platform 


 

To start off making the ford islands boat docking platform, I first started with a box preset, creating a long rectangle with very little height, this shape will represent the platform itself.
To texture it later on, I have considered the shapes parameter settings on how many segments it will have.
For this shape to texture the wooden plank onto it, the preset has twenty length segments and two width segments, the width segments will be explained when I come to texturing.


 

Next I cloned the original preset and then rotated it sideways ready to change its parameter settings, so the preset had twenty segments on the width and two on its length, this way when I come to texture the two shapes the wood texture follow the same direction as the other preset but by changing the parameters to the cloned preset it caused a problem


 

Cloned objects if you change the segments dimensions on a cloned shape, the original will change as well.
So if you want them to be different to each other in segments you have to create  another, new preset


 

So after finding out cloned pre-sets change the segments from the original, so creating another rectangle preset actually the same as the first one but this time the segments for length and width have changed to match the original, the length is now 9 and the width is now 3.


 

 An overview of the docking platform, by cloning the purple preset to the other side of the white one, the basic shape of the platform is starting to form.


 

Overview of the docking platform, by cloning the white preset to create a long docking platform like its real life counterpart which is shown below
{ image of what I am modelling }
Then the model was all selected and moved up a bit in the air this was done to work on the next major aspect of the platform and that’s its under support posts.


 
 

 

To create the simple under platform support posts I have used a standard cylinder preset and using the scale tool I have scaled and positioned it in place under the platform.


 

Overview of the cloning the posts being completed
 
 
 

Once the basic outline of the docking platform was made, this image was then referenced to help me understand what a bollard would look like, what a boat would rope onto – this design was selected as this design of bollard has been around since the 1930s.

 

Referencing and looking at the image of the bollard, it was constructed out of three basic shapes, a base which is a square, a cylinder for the middle with slight modifications to its vertex points and the top, which is a sphere that been squashed and merged with the cylinder top.


 

Next once the basic construction of the bollard was put together referencing the bollard image I have shown above, the bottom and top of the cylinder shape need to have a steep slop going to the middle of the bollard.
As shown in the screen shot I have converted the shape to an editable poly and using the vertex points I selected one layer of vertex points and using the scale tool, pull them out to create the bollard shape.


 

Refining the vertex points up the cylinder so the top looks like the bottom, the bollard needs the top and the basic shape of the bollard will be accomplished.


 

To finish off the bollard’s basic shape, the screen shot shows the sphere being squashed by using the scale tool to match the looks and dimensions of the reference image of the bollard.


 

Lastly to complete the bollard design the cylinder middle and the sphere top was scaled correctly to the box preset base, the sphere top was scale out slightly so it over hangs the cylinder middle and lastly the three shapes were given a turbo smooth to finish off the smoothness of the model.
The four circles around the base are representing the rivets on the bollard to finish off the design of the bollard.
The screen shot below shows the bollard below being placed and scaled on the docking platform and to help move the bollard in the future the bollard sections have been grouped together.



 

This an overview screen shot of the docking platform, where I have cloned the bollard multiple times.


 

Next to give more detail the decking, I have added to the top of the decking platform, positioned posts, referencing images of  types of docking platforms most docking platforms have some  sort of supporting posts in the water or beside the platform.


 

Here is an overview shot of the whole platform with the cloned posts positioned in certain places.
Once the texturing is placed on this model it will look the part.

 
 

This texture sourced from this website, will be used to texture the docking platform wooden panels – but I soon found a new,better texture.
 

This texture is for texturing the docking platform wooden posts, I decided to chose this texture as the texture is timber and the wooden post would be timber.
Also this texture was chosen because of how detailed and rotten the wood looks making the texture ideal for a wooden structure out by the sea rooting away slowly as the water comes in contact with it.


 

This is a screen shot of the first wooden texture being applied to the docking base, as shown the material has decided to wrap around the whole preset as standard, but that’s not a problem because my main point in the screen shot is about rotating a material so the wood texture is facing the right way to look correct on the model.
Once a texture has been applied, the options for moving the texture will appear like tiling and off set as talked about in the texturing of the hanger.
 In the tiling option there is a rotate button and once press as shown in the screen shot a menu comes up with a sphere and moving around, the texture will start rotating.


Once I used the rotate option I set the model back to default de textured base and selected one polygon and applied the texture, but when I rotated the texture of the wood to the angle I wanted, the screen shows the results, the texture being applied to one polygon is not very good, changing the tiling and other setting did not help either, so in order to get the best results I need to do some changes in size in Photoshop.




This screen shot shows another better image than the previous example, discussed above.

I decided to alter the wooden texture of the new texture to face the direction the way I wanted the wooden planks to face sideways on a docking platform.
To make the planks face the way, of the selected image into Photoshop.
 Using the marquee tool to select, copy and paste planks from the image and then copying a couple more, rotate them in Photoshop as shown in the screen shot.
Now that the planks are facing the right way, the results of the texture came out much better.
insert picture

http://texturelib.com/#!/category/?path=/Textures/wood/planks%20old


 

Solved the problem
The screen shot shows the texturing results of the alterations made in Photoshop, now as shown the planks face the right way, the plank don’t have to be rotated in 3ds max.
Overall the planks look really effective on the model giving the model its personally.


 

Then a texture was applied to the other preset ,but with this pre-set was facing a different angle to the previous example, so the texture in photo shop will be need to be rotated sideways so the wooden planks followed the right direction on the model and once its saved under a different name and brought into 3ds max as a different material it was instantly applied and the results are shown the in screen shot below.



 

A overall view shot of the whole docking platform, with the plank texture applied to all the flat pre-sets.



 
Talking about the timber texture earlier here is a screen shot of the timber texture being applied to the posts, as shown the texture worked perfectly, with no problems in getting the texture to look right on the model.
With a slight tweak from the tiling the make the texture stand out more in detail the posts were then all selected and all the posts were textured.


 

Here is a screen shot of the same timber texture being applied to the under supports of the docking platform.
I decided to apply the same texture I used for the posts were applied to the under supports because as a test I wanted to see what the texture would do for the cylinder preset and to my liking I liked the texture on the cylinders, the texture work well for them as with the posts I decided to leave them as they were.
 


This texture will serve as the posts end gain rings to finish off the posts
The colour and detail of this wood gain matched perfectly to the timber texture that when applied the two textures went well together.


 

Here is a screen of the end gain texture being applied to the top of the post and as just discussed the two different textures match in detail and colour perfectly.


 

Remembering from earlier with the first plank texture I had decided not to use.
In this screen shot the first plank texture I decided not to use as been used to texture around the edge of the docking platform.
I decided to do this as an experiment and as the planks of the first texture came out better as shown on the screen shot.
 
 

A screen shot of the bollard with the texture on which makes the bollard model look really realistic and should help the model in the pearl harbour stand out from other textures.
 
 
This texture was collected for the bollard on the platform.

 


 

To add a final touch of detail to the docking platform, I decided I wanted a rope tide around a post or bollard.
To create the rope I decided to use a sphere preset and like what I did on the radio tower, by selecting the inside polygons and deleting them I would soon be left with a ring.
Using the scale tool, the sphere was first squashed flat to allow easy access deleting and selecting polygons.


 

A screen shot showing some of the polygons being deleted.


 

Then once the inner polygons have been removed, I used the scale tool to make the squashed sphere have some relief by scaling up, so the squashed sphere became a hollow ring



 
Once I scaled the sphere to make a ring, I decided I wanted the ring to be tight around a post.
Then to create more layers to the rope I cloned the original and as shown the screen shot I used the rotate tool to tilt the cloned ring, this gives the impression that the rope has been quickly wrapped around the post and tide up.


 

Next I cloned another ring, but this time I brought it away from the post ready to remove parts.
This controlled ring will act as the piece of rope hanging out from the wound up ones on the post.
By selecting the polygon option I removed ¾ of the ring.


 

Here is a screen shot of the ring from the previous frame being placed with the other rings.
Now as shown you have three rings that resemble rope and a piece sticking to resemble a piece of rope daggling down.


 

Then as an added touch I thought I add the rings around a bollard.


In the project file this model was kept the same, but the only difference was the ropes were removed because I decided they did not add to the model.

Good images for referencing
 

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