Curtis
From last week the group were discussing more development to
the ford island so I was creating more buildings to make the ford island stand
out with more.
Over the week I have created four types of buildings from a
hanger to office buildings, I have also created a us navy SB2u plane to go
outside the hangers and I have created as we discussed to improve the ford
island as it will appear in the shots is a docking platform for boats.
All the models have been textured and overall have come out
as i wanted, the group members have seen the models and like how they came out.
David:
Has spent his time developing explosions on my first models
have given him, which is the radio tower and hanger.
David now plans to now take that explosion and try to
upscale it, because at this point in time when up scaling the explosion it
seems to change the shape of the explosion.
David has contributed towards the rendering process, using
view, 3ds maxes plug in, he knows the software to get the best and higher
quality rendering.
David has also calculated the best way we can render out our
scenes, by rendering out a scene of a e.g. plane flying by the camera, using a
render output of a HDTV video, PNG setting configuration with a mental ray
renderer, which means the render frames will be placed in a folder as images
then can be placed in a editing software, overlaid over the static scene of the
ford island, this was discussed because doing it this way means depending on the
render time, if the software freezes', the images will start from where they
stopped and you don't have to start again like a mpeg render.
With a alpha channel and a RGB 48bit, good quality footage
can be obtained and render time will decrease.
But this does leave a problem as Alex thinks its better to
do it another way by all of us having the file of the ford island setting, with
water and the boat in and create out scenes in the file, but between David’s
idea and Alex idea I think the best idea is David’s to go with.
Alex
Has been developing the shot list and has been creating
models for the ford island like barrels and a boat model to go with the docking
platform I have created.
Alex has also constructing and calculating the video
timescale, using my narration as a guide line Alex has worked out that the
video will be 2 minute to 2 minute and a half video, based on the recording
time of the narration.
Alex has looked into the editing of the timeline by
resources music as well as sound effects this should help when all the scenes
have been constructed.
A screen shot of the plane propeller test created in additional editing software
Week 6 -
Curtis –
This week’s modelling I am aiding the development to the USS
Arizona Mid ship area, this is to help the group forward the modelling of the
ship, because during week 5 Austin was busy and did not get much done to the
modelling development of the ship, I have stepped in to help finish the ship.
I have rerecorded the script narration for the video for
Alex to place ready in the premiere file he’s created ready for the scenes to
be imported in.
David has been experimenting with new explosion effects, the
video below shows the view plugin braking and exploding the side of the radio
tower for a scene in the storyboard.
David will spend this week importing all the models and
exporting all the models into one 3ds max file for the other members of the
group to start creating the scenes we chose to do.
The downside to placing all the models in one 3ds max file
from the view plugin is the models will need to be retextured because otherwise
the export process between view and max will be huge.
Austin has been developing and finalising the detail on the
USS Arizona and now he as the mid ship area created by Curtis, Austin will
texture the mid ship area and the USS Arizona will be finished ready for
shooting the scenes.
Changes to the Scene creation
The group have decided as well as the rendering process of
exporting scenes with planes out as picture PNG configurations, the group have
changed their idea of how the scene in 3ds max is going to be created, before
the group were going with the idea of rendering the scenes in the 3ds max
plugin software called view, but this was changed because the render time is
very high and only one member would be able to do the rendering, giving that
member a lot of work to do and making the rest of the members not doing as much.
The new idea is to change the water plug in that was in view, causing the high render files and replace with a water plugin. So that it can be
placed in a 3ds max file, that way every member can have a file to work from
and it will take the work load off one member who has this plugin special
software, which is costly for every member to have.
Changing the water plugin from view to a water plug in
called Houdini Ocean , every member can now use it in the file David’s placing all the models in, ready for the upcoming
scenes to create.

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