Wednesday, 20 November 2013

GROUP BLOG - Week 5 & 6


Curtis


From last week the group were discussing more development to the ford island so I was creating more buildings to make the ford island stand out with more.


Over the week I have created four types of buildings from a hanger to office buildings, I have also created a us navy SB2u plane to go outside the hangers and I have created as we discussed to improve the ford island as it will appear in the shots is a docking platform for boats.


All the models have been textured and overall have come out as i wanted, the group members have seen the models and like how they came out.



David:


Has spent his time developing explosions on my first models have given him, which is the radio tower and hanger.


David now plans to now take that explosion and try to upscale it, because at this point in time when up scaling the explosion it seems to change the shape of the explosion.


David has contributed towards the rendering process, using view, 3ds maxes plug in, he knows the software to get the best and higher quality rendering.


David has also calculated the best way we can render out our scenes, by rendering out a scene of a e.g. plane flying by the camera, using a render output of a HDTV video, PNG  setting configuration with a mental ray renderer, which means the render frames will be placed in a folder as images then can be placed in a editing software, overlaid over the static scene of the ford island, this was discussed because doing it this way means depending on the render time, if the software freezes', the images will start from where they stopped and you don't have to start again like a mpeg render.


With a alpha channel and a RGB 48bit, good quality footage can be obtained and render time will decrease.


But this does leave a problem as Alex thinks its better to do it another way by all of us having the file of the ford island setting, with water and the boat in and create out scenes in the file, but between David’s idea and Alex idea I think the best idea is David’s to go with.


Alex


Has been developing the shot list and has been creating models for the ford island like barrels and a boat model to go with the docking platform I have created.


Alex has also constructing and calculating the video timescale, using my narration as a guide line Alex has worked out that the video will be 2 minute to 2 minute and a half video, based on the recording time of the narration.


Alex has looked into the editing of the timeline by resources music as well as sound effects this should help when all the scenes have been constructed.


A screen shot of the plane propeller test created in additional editing software







Week 6 -


Curtis –


This week’s modelling I am aiding the development to the USS Arizona Mid ship area, this is to help the group forward the modelling of the ship, because during week 5 Austin was busy and did not get much done to the modelling development of the ship, I have stepped in to help finish the ship.


I have rerecorded the script narration for the video for Alex to place ready in the premiere file he’s created ready for the scenes to be imported in.


David has been experimenting with new explosion effects, the video below shows the view plugin braking and exploding the side of the radio tower for a scene in the storyboard.


David will spend this week importing all the models and exporting all the models into one 3ds max file for the other members of the group to start creating the scenes we chose to do.


The downside to placing all the models in one 3ds max file from the view plugin is the models will need to be retextured because otherwise the export process between view and max will be huge.


Austin has been developing and finalising the detail on the USS Arizona and now he as the mid ship area created by Curtis, Austin will texture the mid ship area and the USS Arizona will be finished ready for shooting the scenes.




Changes to the Scene creation


The group have decided as well as the rendering process of exporting scenes with planes out as picture PNG configurations, the group have changed their idea of how the scene in 3ds max is going to be created, before the group were going with the idea of rendering the scenes in the 3ds max plugin software called view, but this was changed because the render time is very high and only one member would be able to do the rendering, giving that member a lot of work to do and making the rest of the members not doing as much.


The new idea is to change the water plug in that was in view, causing the high render files and replace with a water plugin. So that it can be placed in a 3ds max file, that way every member can have a file to work from and it will take the work load off one member who has this plugin special software, which is costly for every member to have.


Changing the water plugin from view to a water plug in called Houdini Ocean, every member can now use it in the file David’s placing all the models in, ready for the upcoming scenes to create.

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